Weekly Devlog Updates


June 7, 2018

[1:04 PM] Crazah: * Fixed an issue where you could not target enemies with Heal skills.
* Fixed an issue where players would spawn in with lower health
* Fixed an issue where moving would make you unable to talk to Quest NPCs for short while
* Fixed an issue where when users in party logged out, the battle would stop functioning
* Fixed an issue where sending party invites at the same time would bug parties
* Fixed an issue where quests were not ticking for everyone in the party
* Fixed an issue where the battle UI was sometimes hiding itself incorrectly.

June 9, 2018

[8:48 PM] Crazah: * Added phase 1 of equippable items showing in overworld.
* New display pictures for females (drawn by Lily)
* New hairstyle for females (sprite by Lily)
* Included new display pictures for hooded robes
* Addded Raybons
* Added Ratzinger
* Added Ratzigner's Cape
* Added Ratzinger's Boots
* Fixed a bug where monsters using Hex could Hex themselves.
* Added Majestic Bone Scepter as a drop from the Schelelord.
* Added Bone Scepter
* Added Bone Scepter as a drop from the Schelelord
* Tako the Rat boss is now Ratzinger.
* Made changes to the Graveyard and the Schelelord area.
* Fixed a bug where monsters, even when in their attack range, would move closer.
* Increased Hex's range.
* Increased arrow strike range, AI ability.
* Increased the level of AI abilities across the board. Originally they had Lv 1 abilities.
* AI will now run away if the distance between target and self is beyond their minimum threshold.
* Monsters will now run away if their health is below 40%
* Improved tactics calculator backend. It now allows 'best node' returns properly and flags to deal with interior, exterior return lists.
* Modified Berserker missing HP passive damage buff
* Nerfed back damage to 110% from 125%
* Nerfed side damage to 105% from 115%
* Removed Final Blow flat back damage buff.
* Nerfed Final Blow's back crit chance modifier.
* Nerfed Pyromancer's Burn Baby Burn passive damage buff to 110% if target is on fire.
* Fixed a bug where new characters would log in frozen.

June 10, 2018

[1:10 PM] Crazah: * Buffed Rattzinger's initial HP.
* Buffed Great Ursa's initial HP.
* Fixed an issue where battles could freeze if fleeing enemies had no valid tiles to run to
* Fixed a bug where pixie wings would underlay hair
* Fixed an issue where Acqua Santa would behave incorrectly.
* Reduced CD of Undead Ritual at max level to 3.
* Fixed an issue where battle menus were not displaying skills correctly.
* Added chat messages when party invites are sent.
* Nerfed Scented Breeze to + 1 MP.
* Adjusted Scented Breeze scaling
* Fixed a bug where Fairy Box would underlay nearby objects.
* Fixed a bug where Pixie buffs were not displaying range in battle menu
* Fixed a bug where Quest NPCs would give you their quest multiple times
* Fixed a bug where Quest NPCs could leave the player stuck
* Fixed an issue where you could cancel out of initial spawn selection
* UI will no longer overlay the shopkeeper screen
* Fixed several issues with status damage, including one major one that could cause issues with turn control
* HP, AP and MP bars are now semi-transparent
* Added guild saves when members are recruited or removed, when guilds level up, or a role is changed. This should prevent save issues.
* Fixed bounding boxes on some problem monsters.
* An issue where clicking the 1-4 hotkeys bugged users if they were choosing a tile has been fixed.
* Fixed an issue where Assassination was usable from other directions. It will now always miss from these directions.
* Added more weapons overlays
* Implemented new layering system for equipment.

[2:29 PM] Crazah: * Removed guild names beneath names. Too cluttered on screen.
* Conversion of current movement solution to global loop
* Increased client FPS

[3:56 PM] Crazah: * Moved enemy movement and enemy location logic to global loop
* Shifted new female display picture
* Shifted new female hair display picture
* Redid a large chunk of Hawthorne Woods.
* Fixed a bug with quests not working correctly.

[8:11 PM] Crazah: * Lowered monster difficulty. Still tweaking!
* Fixed a bug where enhanced weapons weren't showing their lv. in descriptions.
* Updated old code alerts regarding parties to incorporate chat box.
* Fixed a bug where inventory space remaining was calculated incorrectly.
* Complete rehaul of stat calculations: physical attack, physical defense, magical attack, magical defense
* Modifications to the damage calculator
* All monsters in game were adjusted and given stats to give them a set baseline

[8:44 PM] Crazah: * Fixed an issue where Yorick's bounds were enormous.

June 11, 2018

[9:00 PM] Crazah: * Huge improvements to pathing!

June 12, 2018

[5:22 PM] Crazah: * More optimizations in looping method calls
* Monsters no longer spawn directly on top of the battle point
* Fixed a bug so that monsters no longer run away from their allies.
* Fixed a bug with the new monster enemy location logic, where players could be added to the movement queue
* New health, AP and MP bars!

[8:19 PM] Crazah: * Added AFK indicator
* Buffed Wooden Staff S. DMG.
* Improved monster movement loop logic.

June 19, 2018

[5:31 PM] Crazah: * Added scroll bars to Quests, Guild and Shopkeeper screens
* Added /stuck chat command.
* Fixed an issue where you could speak to quest NPCs multiple times
* Fixed an issue where you could walk away during dialogue

July 6, 2018

[4:17 PM] Crazah: * Item UI revamped
* Star Potential added to items
* Item levels added
* Base framework for runes laid out
* Item World added
* Gatekeeper added to Nexus
* Bonus IPs added to items
* Resolved an issue with monster spawning in unreachable areas
* Modified monster spawns to position themselves less in groups and further away from the player(edited)

July 7, 2018

[10:47 AM] Crazah: * Added emblems to chat for Patreons and Administrators.

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